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Koen Vissers
3D Artist [ B.Sc. ]
and senior Graphic Designer
  • Residence:
    Germany
  • City:
    Ravensburg
  • Level:
    34
German
English
Dutch
Sculpting/Modelling
Texturing/Shading
LookDev/Lighting
Animation
Rigging
  • Passionate
  • Ambitious
  • Open-Minded
  • Well organized
  • Problem-Solving Skills

CGI Alien

3D, Animation, Character, PBR Shader

First Contact 👽

I've always wanted to create an alien  — but for the longest time, I didn’t feel like my skill level was high enough to make one look believable. This time, I gave myself a head start by generating the base mesh using AI. It helped in two major ways: first, it's faster — and second, it completely sidestepped the dreaded "empty canvas" syndrome by giving me a starting point to build from.

The alien was sculpted, retopologized, UV-unwrapped and enhanced with high-res details using the Multires Modifier in Blender. All of that was then baked down for efficiency. I rigged it using AutoRig Pro, animated it with Mixamo, and added hand-made tweaks for that extra bit of personality.

I’m genuinely proud of this project — it came out pretty close to how I imagined it from the start. Technical challenges pushed me to my limits, but after a lot of sweat (and a few tears), I overcame them one by one.

Created with Blender 4.3, textured in Substance Painter (in 8K), and rendered in Cycles.

#Blender #3D #AlienDesign #CyclesRender #SubstancePainter #BlenderSculpt #CharacterArt #CGI #3DModeling #Retopology #Rigging #Mixamo #DigitalSculpting #BlenderAnimation #BlenderArt #VisualDevelopment #SciFiArt #CGArtist #3DRendering #PersonalProject
  • Final Date:
    25.04.2025
  • Tools
    Blender
    Substance Painter